Unity Fundamentals, 3D Environment & Physics
Unity Engine & Development Environment
• Introduction to Unity and 3D game development
• Unity Editor and project structure
• Scene, Game, Hierarchy, Inspector, and Project windows
• Creating and managing a Unity project
GameObjects, Components & Scene Design
• GameObjects and Transform components
• Creating and manipulating 3D primitives
• Components and parent-child relationships
• Building and organizing a basic 3D scene
Materials, Assets & Environment Creation
• Materials and basic textures
• Importing and organizing freely available assets
• Creating simple 3D environments
• Asset organization and project structure
Lighting, Cameras & Physics
• Basic lighting and environment settings
• Camera positioning and perspectives
• Colliders and Rigidbody components
• Gravity, collisions, and basic physics interactions
• Hands-on exercises
C# Scripting, Player Interaction & Game Mechanics
C# Scripting Fundamentals in Unity
• Introduction to C# scripting in Unity
• Scripts, variables, functions, and MonoBehaviour
• Connecting scripts with GameObjects
• Debugging basic scripts
Player Movement & Interaction
• Implementing basic player movement
• Keyboard and input-based interactions
• Controlling GameObjects through scripts
• Trigger-based interactions
Gameplay Logic & Game Mechanics
• Conditions, events, and gameplay logic
• Creating basic scoring systems
• Health, collectibles, and simple interactions
• Managing basic game states
User Interface & Game Flow
• Canvas and UI fundamentals
• Buttons, text, and other basic UI elements
• Connecting UI elements with scripts
• Start, pause, and end game states
• Hands-on exercises
Animation, Game Integration, Testing & Build
Animation & Interactive Elements
• Introduction to Unity animation concepts
• Animator and Animation components
• Creating simple object and character animations
• Animation transitions and gameplay interaction
Game Integration & Scene Management
• Combining scenes, assets, scripts, UI, and gameplay
• Basic scene management
• Managing game flow and player progression
• Organizing a playable 3D game
Audio, Testing & Debugging
• Adding basic audio and sound effects
• Testing gameplay functionality
• Identifying and resolving common issues
• Introduction to basic performance optimization
Build & Deployment Fundamentals
• Understanding Unity build settings
• Preparing a project for build
• Creating a basic playable build
• Overview of deployment considerations for different platforms
• Hands-on exercises