Foundations of Blender & Basic Modeling
Module 1:
Introduction
- Course overview & objectives
- Blender vs Autodesk 3ds Max vs
Cinema 4D
- Overview of Blender features and
benefits
Module 2:
Getting Started
- Installing Blender (hands-on setup)
- Navigating the UI (3D viewport,
outliner, properties, timeline)
- Basic modeling concepts
Module 3:
Editing Basics
- Types of editors (3D Viewport,
Shader Editor, UV Editor, etc.)
- Switching between edit and object
modes
- Vertices, edges, and faces
explained
- Editing mesh data and objects
(transform, extrude, loop cut, merge)
Advanced Modeling, Sculpting & UVs
Module 4:
Modeling Meshes
- Modeling modes (object, edit,
sculpt, vertex paint, texture paint)
- Structuring meshes, topology
considerations
- Adding primitives & modifiers
(subdivision, mirror, array)
- Selecting & editing meshes
efficiently
- Object data, vertex groups, and
custom data
- UV maps & unwrapping
- Mesh analysis & retopology
basics
Module 5:
Sculpting and Painting
- Enabling selection masking
- Using brushes & dynamic
topology
- Shaping models in sculpt mode
- Adaptive sculpting methods
- Editing UV textures and images
(texture painting workflow)
Practical
Workshop:
- Sculpt a simple organic model
(character bust or rock)
- Unwrap and paint textures
Rendering, Animation Basics & Exporting
Module 6:
Curves and Surfaces
- Tools and structure
- Bézier and NURBS curves
- Transforming objects with curves
- Shapes, splines, and metaballs
- Introduction to hair particles
& grease pencil
Module 7:
Animation and Rigging (Introductory)
- Keyframes & keying sets
- Using armature for basic rigging
- Applying the lattice modifier
- Constraints, actions, and drivers
overview
- Shape keys & motion paths
Module 8:
Rendering 3D Scenes
- Render engines (Eevee, Cycles,
Workbench)
- Cameras, light objects, and
materials setup
- Shading nodes & color
management basics
- Freestyle non-photorealistic
rendering
- Layers, passes, & animation
preview
Module 9:
Exporting Files
- Supported media formats
- Exporting Alembic, Collada, USD,
SVG, PDF
- Troubleshooting common
export/render issues
Module 10:
Summary and Next Steps
- Best practices for modeling
workflow
- Non-destructive modeling with
geometry nodes (intro)
- Community resources, tutorials, and
project continuation tips
Final
Hands-on Evaluation