Course Name
Course Code : CVC15
Venue Details
Postal Code : 30-644
Session Dates
Duration: 3 days (21 hours)
This intensive training program is designed to equip participants with the skills to rapidly prototype Virtual Reality (VR) experiences using Unity3D and a suite of open-source tools. The workshop emphasizes hands-on learning through practical modules, iterative design challenges, and peer feedback.
By the end of the course, participants will have built multiple small interactive prototypes and a final project demonstrating their understanding of interaction design, asset integration, and immersive feedback in VR environments.
Getting Started with Unity VR & Open Source Tools
Introduction to VR & Rapid Prototyping
VR use cases & trends
What is rapid prototyping in immersive environments?
Overview of the training goals & outputs
Unity & OpenXR Setup
Installing Unity (LTS version) with XR Plugin Management
Configuring OpenXR and XR Interaction Toolkit
Importing and testing with a basic VR rig
First VR Scene Build
Creating a simple environment (floor, walls, lighting)
Teleportation setup and movement with ray interactors
Basic Interaction Systems
Grabbing, throwing, and pressing buttons using XR Toolkit
Snap zones and interactable component properties
Sourcing Open Assets
Using Blender to clean/edit models
Importing from Sketchfab or Poly Haven
Asset optimization tips for VR
Prototyping Core Interactions & Feedback Systems
3D Asset Creation Pipeline
Basics of modeling and exporting from Blender to Unity
Understanding scale, pivots, and colliders in VR
VR UI & User Feedback
World-space canvas setup
Radial menus, tooltips, and interactive UIs
Audio cues, haptic feedback (if hardware supports)
Texture & UI Asset Creation
Creating custom UI icons and textures
Import settings and texture compression in Unity
Building a Mini VR Puzzle Prototype
Simple interaction loop (e.g., object sorting, button sequence)
Using Unity Events for triggering game logic
Sound Design with Open Tools
Editing and exporting effects with Audacity
Assigning positional and ambient sounds
Sprint Build, Testing, & Presentation
Prototyping Sprint Kickoff
Brainstorming mini-project ideas (3–5 min experience)
Team or solo planning + dividing tasks
Sprint Development
Building core loop: player interaction, objectives, basic feedback
Iterative design with rapid playtesting
Testing & Polish
Peer testing with real-time feedback
Bug fixing and final tweaks
Exporting builds
Deployment & Version Control
Pushing to GitHub (public or private repo)
Documenting the prototype
Hands-On Exercises
Mode of Delivery : The event can be attended both online and at nearby ProgNXT classroom by Individual Professionals and Corporate Employees as per the seat availability. Please Contact Us at [email protected] for checking the seat availability
Audience : We have a global audience that logs in to using their own computers to work hand in hand with our world-class instructors.
Assessment : Each training course will have ProgNXT Assessment at the end.
Certification : After successful passing of ProgNXT Assessment, ProgNXT Certification will be provided, which has got acceptance in 55+ Countries.
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