Course Name
Course Code : PRR43
Venue Details
Postal Code : T12 WY42
Session Dates
Duration: 2 days (14 hours)
Object-Oriented Design (OOD) training focuses on teaching participants the principles and concepts behind designing software using object-oriented techniques. The course covers key topics such as encapsulation, inheritance, polymorphism, and abstraction, which form the foundation of OOD. Participants learn how to model real-world systems using classes and objects, design flexible and maintainable software, and apply SOLID principles to ensure high-quality code. Hands-on exercises focus on creating class diagrams, identifying relationships between objects, and refactoring designs for better scalability and performance. By the end of the training, attendees will be proficient in applying object-oriented design principles to solve complex software challenges and create well-structured applications.
Introduction to Object-Oriented Design and Key Concepts Introduction to Object-Oriented Design (OOD) What is Object-Oriented Design? Key OOD principles: Encapsulation, Inheritance, Polymorphism, and Abstraction. Differences between procedural and object-oriented programming. Benefits of OOD: Reusability, maintainability, and scalability. Hands-on Exercise Classes and Objects Definition of classes and objects in OOD. How objects are instantiated from classes. Attributes and methods in a class. Understanding instance variables and class variables. Hands-on Exercise Encapsulation What is encapsulation and why is it important? Encapsulating data and behavior within classes. Access modifiers (public, private, protected) and their use in OOD. Benefits of encapsulation in maintaining code and limiting the scope of changes. Hands-on Exercise Inheritance and Polymorphism Defining inheritance and its purpose in OOD. Extending classes to create hierarchies. Overriding methods and extending functionality. Polymorphism: Achieving flexibility with method overloading and overriding. Hands-on Exercise Abstraction and Interfaces What is abstraction and how does it help in simplifying complex systems? The role of abstract classes and interfaces in achieving abstraction. Differences between abstract classes and interfaces. Using interfaces to define contracts in OOD. Hands-on Exercise Summary and Q&A Recap of key OOD concepts covered. Q&A session to address participant challenges and insights. Advanced Object-Oriented Design and Design Patterns Advanced Object-Oriented Design Concepts Relationships between classes: Association, Aggregation, and Composition. Using composition over inheritance for better flexibility. Designing classes that are cohesive and loosely coupled. Hands-on Exercise Introduction to Design Patterns What are design patterns and why are they important? Types of design patterns: Creational, Structural, Behavioral. Identifying when to apply design patterns in software design. Hands-on Exercise Creational Patterns Factory Method: Creating objects without specifying the exact class to be instantiated. Singleton Pattern: Ensuring a class has only one instance and providing a global point of access. Builder Pattern: Constructing complex objects step by step. Hands-on Exercise Structural Patterns Adapter Pattern: Making incompatible interfaces compatible. Composite Pattern: Organizing objects into tree structures. Decorator Pattern: Attaching additional responsibilities to objects. Hands-on Exercise Behavioral Patterns Observer Pattern: Defining a one-to-many dependency relationship between objects. Strategy Pattern: Defining a family of algorithms and making them interchangeable. Command Pattern: Encapsulating requests as objects. Hands-on Exercise SOLID Principles in OOD S: Single Responsibility Principle. O: Open/Closed Principle. L: Liskov Substitution Principle. I: Interface Segregation Principle. D: Dependency Inversion Principle. How SOLID principles improve code maintainability and scalability. Hands-on Exercise UML (Unified Modeling Language) in OOD Overview of UML: Class diagrams, sequence diagrams, and activity diagrams. Creating UML diagrams to represent object-oriented designs. Using UML to communicate designs with stakeholders and developers. Hands-on Exercise Summary and Final Q&A Recap of concepts and practical applications. Final Q&A session for clarification and troubleshooting.
Mode of Delivery : The event can be attended both online and at nearby ProgNXT classroom by Individual Professionals and Corporate Employees as per the seat availability. Please Contact Us at [email protected] for checking the seat availability
Audience : We have a global audience that logs in to using their own computers to work hand in hand with our world-class instructors.
Assessment : Each training course will have ProgNXT Assessment at the end.
Certification : After successful passing of ProgNXT Assessment, ProgNXT Certification will be provided, which has got acceptance in 55+ Countries.
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