Lua
Fundamentals
Module 1:
Introduction to Lua
- History and evolution of Lua
- Common use cases and industries
- Advantages and limitations
Module 2:
Setting Up the Environment
- Installing Lua on different
platforms
- Using Lua interpreters and editors
- Running Lua scripts from command
line
Module 3:
Language Basics
- Variables and data types
- Operators and expressions
- Type coercion and conversion
Module 4:
Control Structures
- If-else statements
- For, while, and repeat-until loops
- Break and return statements
Module 5:
Functions and Scope
- Defining and calling functions
- Parameters and return values
- Local vs global variables
Intermediate Lua Concepts
Module 6:
Tables in Depth
- Arrays and dictionaries
- Nested tables
- Table manipulation functions
Module 7:
Iteration Techniques
- Pairs vs ipairs
- Generic for loops
- Table traversal patterns
Module 8:
Metatables and Metamethods
- Introduction to metatables
- Operator overloading
- Custom behaviors with metamethods
Module 9:
String Manipulation
- String functions
- Pattern matching basics
- Parsing and formatting strings
Module 10:
Error Handling and Debugging
- Pcall and xpcall
- Debug library overview
- Common Lua errors and fixes
Module 11:
File I/O Operations
- Reading from files
- Writing to files
- File handling best practices
Practical
Session
Advanced Lua and Integration
Module 12:
Modules and Packages
- Creating Lua modules
- Requiring and using packages
- Organizing code for reuse
Module 13:
Object-Oriented Programming in Lua
- Simulating classes with tables and
metatables
- Inheritance and encapsulation
patterns
Module 14:
Coroutines
- Introduction to coroutines
- Creating and managing coroutine
workflows
- Practical coroutine examples
Module 15:
Performance Optimization
- Profiling Lua code
- Memory management tips
- Improving script efficiency
Module 16:
Embedding and Extending Lua
- Integrating Lua with host
applications
- Calling Lua from C and vice versa
- Practical integration scenarios
Module 17:
Real-World Use Cases
- Automation scripting
- Game scripting (e.g., in game
engines)
- Embedded system scripting
Final
Exercises
Review and
Q&A Session